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Rizki Andrianto

Unity Developer

rizkiavenzho@gmail.com | East Java, Indonesia | github.com/rizukikano | www.linkedin.com/in/rizki-andrianto

Summary

Unity developer and game programmer building mobile, AR and VR games and applications since 2017. At Bumi Studio I work on puzzle games published on Google Play (Mystic Words, Rush Hour Parking, Super Bolts Puzzle); previously I built AR/VR experiences for clients at SALT. I focus on clean, scalable code and performance.

Experience

Game Programmer, Bumi Studio (Full-time, Malang)

Feb 2025 - Present

  • Programmer on mobile puzzle games published on Google Play: Super Bolts Puzzle (10K+ downloads), Mystic Words and Rush Hour Parking (1K+ each).
  • Programmer on Marble Rumble, a five-person 3D roguelike in active development with public devlogs, playable on Windows and in the browser.
  • Handle project management alongside Unity3D and C# development.

Unity Developer, Shireishi Production (Contract, Malang)

Apr 2024 - Feb 2025

  • Handled B2B Unity projects for business clients.

Research and Development AR-VR, SALT (Contract, Jakarta)

Feb 2021 - Feb 2024

  • Researched and built AR and VR games and applications to client briefs, tracking new platform capabilities as they appeared.
  • Worked in Unity3D with AR tooling such as the Vuforia SDK.

Game Developer, Self-employed (Surabaya)

Jul 2017 - Feb 2021

  • Designed, built and released games and apps on my own for almost four years, from first prototype to store page.
  • Shipped ELING (Android game that teaches children English), Ufo War (browser shooter) and Reda Tantrum (app for parents).

UI/UX Design Researcher, Hompimpa Animation Studio (Internship, Surabaya)

Jan 2020 - Mar 2020

  • Designed a website in Adobe XD for managing the studio’s employees.

Selected projects

Education

B.Sc. (Applied), Game Technology, Politeknik Elektronika Negeri Surabaya

2017 - 2021

High school, SMAN 1 Porong

2014 - 2017