Skip to content

About

I turn game ideas into things people can pick up and play.

Mobile, AR and VR games built in Unity and C#, from the first prototype to a store release.

From prototype to store release

I’m a Unity developer with a game-programming focus and a background that runs from self-employed mobile games to AR/VR work for clients and published titles at a studio.

At Bumi Studio I work on mobile puzzle games published on Google Play, including Mystic Words, Rush Hour Parking and Super Bolts Puzzle. Before that I built AR and VR games and applications for clients at SALT, and handled B2B Unity projects at Shireishi Production.

I care about curiosity, consistency and clean, scalable code, and I work well in remote-first teams with async workflows and outcome-driven goals.

01

Technical range

Engines and SDKs change. Building something that feels good to play, and is easy to keep building on, carries across them.

Engine & Language
Unity3D / C# / Software development
AR / VR
Augmented Reality / Virtual Reality / Vuforia SDK
Design & Management
UI / UX design / Adobe XD / Project management

02

How I work

  1. 01

    Stay curious

    Prototype the mechanic or the AR/VR interaction first, then decide whether it deserves to be built properly.

  2. 02

    Stay consistent

    Steady, regular progress on a build beats rushed pushes before a deadline.

  3. 03

    Keep the code clean

    Readable, scalable code and measured performance work, so the next person can build on it.

03

Experience

  1. Feb 2025 - Present

    Game Programmer

    Bumi Studio (Full-time, Malang)

    • Programmer on mobile puzzle games published on Google Play: Super Bolts Puzzle (10K+ downloads), Mystic Words and Rush Hour Parking (1K+ each).
    • Programmer on Marble Rumble, a five-person 3D roguelike in active development with public devlogs, playable on Windows and in the browser.
    • Handle project management alongside Unity3D and C# development.
  2. Apr 2024 - Feb 2025

    Unity Developer

    Shireishi Production (Contract, Malang)

    • Handled B2B Unity projects for business clients.
  3. Feb 2021 - Feb 2024

    Research and Development AR-VR

    SALT (Contract, Jakarta)

    • Researched and built AR and VR games and applications to client briefs, tracking new platform capabilities as they appeared.
    • Worked in Unity3D with AR tooling such as the Vuforia SDK.
  4. Jul 2017 - Feb 2021

    Game Developer

    Self-employed (Surabaya)

    • Designed, built and released games and apps on my own for almost four years, from first prototype to store page.
    • Shipped ELING (Android game that teaches children English), Ufo War (browser shooter) and Reda Tantrum (app for parents).
  5. Jan 2020 - Mar 2020

    UI/UX Design Researcher

    Hompimpa Animation Studio (Internship, Surabaya)

    • Designed a website in Adobe XD for managing the studio’s employees.

04

Education

  1. 2017 - 2021

    B.Sc. (Applied), Game Technology

    Politeknik Elektronika Negeri Surabaya

  2. 2014 - 2017

    High school

    SMAN 1 Porong