About
I turn game ideas into things people can pick up and play.
Mobile, AR and VR games built in Unity and C#, from the first prototype to a store release.
From prototype to store release
I’m a Unity developer with a game-programming focus and a background that runs from self-employed mobile games to AR/VR work for clients and published titles at a studio.
At Bumi Studio I work on mobile puzzle games published on Google Play, including Mystic Words, Rush Hour Parking and Super Bolts Puzzle. Before that I built AR and VR games and applications for clients at SALT, and handled B2B Unity projects at Shireishi Production.
I care about curiosity, consistency and clean, scalable code, and I work well in remote-first teams with async workflows and outcome-driven goals.
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Technical range
Engines and SDKs change. Building something that feels good to play, and is easy to keep building on, carries across them.
- Engine & Language
- Unity3D / C# / Software development
- AR / VR
- Augmented Reality / Virtual Reality / Vuforia SDK
- Design & Management
- UI / UX design / Adobe XD / Project management
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How I work
01
Stay curious
Prototype the mechanic or the AR/VR interaction first, then decide whether it deserves to be built properly.
02
Stay consistent
Steady, regular progress on a build beats rushed pushes before a deadline.
03
Keep the code clean
Readable, scalable code and measured performance work, so the next person can build on it.
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Experience
Feb 2025 - Present
Game Programmer
Bumi Studio (Full-time, Malang)
- Programmer on mobile puzzle games published on Google Play: Super Bolts Puzzle (10K+ downloads), Mystic Words and Rush Hour Parking (1K+ each).
- Programmer on Marble Rumble, a five-person 3D roguelike in active development with public devlogs, playable on Windows and in the browser.
- Handle project management alongside Unity3D and C# development.
Apr 2024 - Feb 2025
Unity Developer
Shireishi Production (Contract, Malang)
- Handled B2B Unity projects for business clients.
Feb 2021 - Feb 2024
Research and Development AR-VR
SALT (Contract, Jakarta)
- Researched and built AR and VR games and applications to client briefs, tracking new platform capabilities as they appeared.
- Worked in Unity3D with AR tooling such as the Vuforia SDK.
Jul 2017 - Feb 2021
Game Developer
Self-employed (Surabaya)
- Designed, built and released games and apps on my own for almost four years, from first prototype to store page.
- Shipped ELING (Android game that teaches children English), Ufo War (browser shooter) and Reda Tantrum (app for parents).
Jan 2020 - Mar 2020
UI/UX Design Researcher
Hompimpa Animation Studio (Internship, Surabaya)
- Designed a website in Adobe XD for managing the studio’s employees.
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Education
2017 - 2021
B.Sc. (Applied), Game Technology
Politeknik Elektronika Negeri Surabaya
2014 - 2017
High school
SMAN 1 Porong